There are advantages to not relying on Trusted Clients

The XVROS project aims to create a set of protocols which do not require the client to hide anything from the user. Some of the advantages of this are:

Increased Difficulty of Cheating

System Open to Third Party Client Development

System Open to Non-Player-Character Developers

To achieve these advantages the XVROS project hopes to reach the following specific goals:

Server-Side Conflict Resolution

Server-Side Enforcement of Perceptual Models

Controlled Unveiling of Predelivered Resources


Ken Sedgwick
Last modified: Sun Jun 16 14:32:23 PDT 2002