There are advantages to not relying on Trusted Clients
The XVROS project aims to create a set of protocols which do not require the client to hide anything from the user. Some of the advantages of this are:
Increased Difficulty of Cheating
System Open to Third Party Client Development
System Open to Non-Player-Character Developers
To achieve these advantages the XVROS project hopes to reach the following specific goals:
Server-Side Conflict Resolution
Server-Side Enforcement of Perceptual Models
Controlled Unveiling of Predelivered Resources
Ken Sedgwick Last modified: Sun Jun 16 14:32:23 PDT 2002